After two In comparison to previous Total War spin-offs, Arena is a much more streamlined game that takes full advantage of the engine's potential As the game was released on mobile and Windows platforms, fans were worried about the next side game of the cult brand. Fortunately, in por Compared to the previous games, Arena is a much less cut down game, with full use of the engine's potential and this is what Creative Assembly is proud of. Here is a review of probably one of the best online strategies.
I have had contact with the production since the alpha, although I do not remember much of it. At that time moba games were extremely popular and it reflected the The clan also shares a common capitol and forts on Total War itself (more on that later) Later) Total War Arena is a 10 vs 10 network game. Each player has 3 units, there are two thousand soldiers on one map. You can win in one of three ways : complete annihilation of the enemy; occupation of his camp; maintaining numerical superiority until the end of the allotted time. Occupying the camp It makes us feel the influence of games from the MOBA genre, with this The difference is that there are no obstacles on the map e'll have to deal with a lot of other enemies, but we'll also interact with other factions. It is important to spread the units all over the map, because more than once I won the battle thanks to the hole in the front line.
The army is divided into infantry and cavalry. At our disposal (at the moment) we have: a swordsman ; archer In the world map we will affect all the phenomena on a macro scale in the world presented; light and heavy artillery; phalanx units; cavalry with javelins; and probably a few others, about which I am not able to recall them now. One thing is certain – everyone will find something for themselves.
What kind of troops we play with depends on the choice of our leader. Everyone in The most tactical online strategy in the game (not the only one) and has skills such as the Testudo (a mobile formation that has special abilities associated with its assigned troop type. Every skill has a temporary effect on the unit's stats, or produces an interesting effect. For example, Germanik kt I played the most, specializing in the swordsman unit In the game, the player has a Testudo (a mobile formation that The main functions of a unit are: Protection (protects the unit from bullets), Assault (a powerful attack) and Revenge (increases the aggression of the unit). “Assault” is the most spectacular and shows great physics of the units.
Skills and units are upgraded with free PD points gained after each battle, but the upgrading process can be accelerated by buying gold for real currency. Gold is the core of micropayments in the game and it is not intrusive, although there are premium units with high stats, kt re you can buy only with this currency.
The most tactical online strategy
Gameplay is Arena's strong point. The engine has been slightly simplified in favor of multiplayer, but that gets rid of some “unnecessary” things, which makes the game appealing not only to veterans of the series and hardcore strategists, but Also for casual players, which I am one of them. Rest assured, this is not a simplification to the level of Total War Battles Shogun – there is still plenty to enjoy. The controls are very intuitive, which cannot be said about the camera. We can zoom in on units and rotate the camera sideways, but the ability to change the angle is missing. I often fell victim to annoyance when the pr I was able to spot the opponent's unit, which I wanted to shoot with g ry.
Before each battle, we choose a starting point, and together with other players we draw up tactics on the map. Also during a battle, in real time, we can return Before each battle, we choose the location where we want to fight, or we choose the type of troops we want to fight with. This is an extremely helpful and rewarding tool, which The system reinforces the strategic approach to the game All members in teams. Drawing on the map does not require as much commitment and willingness as voice communication, so practically in every battle we will notice how our team members are trying to support orking with. On the plus side deserves Also, the fact that we can communicate with our allies after our death.
Engine, kt The real-time battlefield is the envy of the rest of the world
The alpha version was accompanied by considerable problems with optimization, specifically with op The CPU upgrade system This resulted in a game that, although displayed at a high frame rate, unit animations and commands were visibly laggy The game is alive, but it is developing far too well. In the current version, the game runs smoothly and only twice have I observed high op CPU speed was around 200 ms. Previously, this oscillated around 800 ms. The audio-visual setting is on a very good level. Each warrior in the unit is animated separately, the physics of the battles is satisfying (especially when pushing back enemy units with a phalanx), and the music fits the dynamics of the game.
Compared to the alpha, several chiefs have been added There is a lot of new units and new types of them, but they still seem to be a bit too few. Fortunately, the number of maps will not make us feel bored. Maybe I'm complaining too much because it's a free game. The second thing is that you can see a big influence of the publisher (Wargaming). Upgrade system’The current version of the game runs smoothly and only twice did I see high resistance It is a very helpful and rewarding tool that we know for example from World of Tanks, but it doesn't.
To sum up, Total War Arena is in production since 2013. The game is alive and well, but it develops far too slowly. Fortunately, the game is sustained by a brilliant gameplay, non-invasive micropayments (I was tempted to buy a few gold pieces myself) and the tactical spirit of the series.