Growing a garden It is not the first game to use the internal currency lne bargaining with other players and selling goods in the NPC clients. Green Empire is an example of a game that ra is not doing anything wrong. The problem is, when the game does nothing at the same time og Although it may offer seamless gameplay. This poses a minor conundrum: Is it better not to pr e have to decide whether the to fight, and to do wrong?
Despite the many browser games I've reviewed, I wouldn't call myself a fan of this subgenre. For the same reason I will not call myself a fan of upjers, although I must admit that their games often turn out to be quite good. The upjers formula is simple: pick an interesting topic for the game, find a simple way b its implementation, and then see if it's possible in this way b to present something different.
Some time ago I wrote about Kapi Hospital, kt re was a rather complex browser game, full of small activities and interesting. However, it was not the first game to use this gameplay engine. Before Kapi Hospital came out Green Empire. It's a game about gardening, and that's theoretically all there is to say about it.
The game starts in the only window you'll really be interested in: the garden. Here we are instructed on the simple rules of the game. From the panel on the left we choose seeds, in a series of p I on the right we sow them, water once and wait for the crops. Every vegetable has its own Cultivation time and a certain amount of return. Usually the longer we wait, the more we get. We sell ready-made vegetables to our visitors. These appear in the queue every few hours and usually want quite a large amount of vegetables. However, if we don't have something, it's not a problem. They wait endlessly, without even losing their mood.
Wyb Vegetables are quite extensive. Once in a while we get a promotion, which ry usually unlocks two new types of seeds. You need to have money saved up for this opportunity, because new customers will demand it. The first time I didn't see it coming, I had to wait all day for a customer who ho only wanted lettuce and carrots. Money opr cz seed release consumes nd for the removal of weeds , stones and logs from our plot. This is a limitation quite typical for the genre, they may be associated with Harvest Moon or Stardew Valley. In addition, if we are rich, we can buy garden ornaments. These increase customer satisfaction system and the rewards they offer. If we have a high enough level, we are offered There is also an additional ogre d.
This system is very simple, undemanding and honestly m and quite shallow. The game does not have any major flaws, there is simply nothing to do in it. Planting an entire garden is a few clicks, and then you do not know what to do. There are quests that some seem more like an achievement system. There are also guilds that re have a few quests of their own and are working on a so-called wonder of the world, which is the only more far-reaching goal in the game.
There is no music, which is not a sin in a browser game, after all, we only look in for a moment. Graphics, on the other hand, is so-so. 3D pre-rendered images do not look particularly ugly, but their quality shows that this was one of the first projects in the studios. The thing that bothers me the most is the garden, which There are quests that seem somehow too far away and some of them hunting. Especially the appearance of the beds themselves and the grown vegetables leaves much to be desired.
So who is Green Empire for? In fact, for every. If you'd like to have some click-bait on the side while doing other things, Green Empire's lack of specificity ensures that the game will work seamlessly. However, if you are looking for something more specific, having some more developed endgame, I would recommend spr ant something different. In the end, Green Empire is a good product, even if not special.