This sentence certainly would like to hear many fans of Blizzard productions. On the official Overwatch website a few days ago appeared both the release date and the possibility of pre-order, for which I personally sharpen my teeth. It is a well-known fact that beta tests have been going on for several months now. The number of distributed invitations was unheard of, but we managed to get one. Thanks to this we can present you how the next big project of the Californian company looks like in its test version.
Don't judge by the cover
Already in the trailer the game attracted attention with unusual graphics. Characteristic colors, as well as an interesting line of both the characters and the environment, strongly suggested even Disney-like atmosphere, which could quite intensely conflict with the genre of the game. Filled with skepticism, I squatted down at my computer, fired up the game and started searching for a match. I've prepared myself for the long and tedious wait caused by the small number of players.
What a surprise it was, when I was thrown together with others waiting on the drawn map to have a skirmish. This was obviously meant to keep me entertained while looking for the other team members. When I was faced with the final choice of character, the obvious and yet safe option was Soldier-76, with whom we had the pleasure of getting to know better during a short, but effective tutorial. In the next few minutes all my negative feelings disappeared. With every playthrough, Overwatch delighted me more and more, and I ran out of pages to write down the pluses. But as we know, it's easy to overeat the sweet.
There's a lot to choose from
The interface is dominated by what I like the most – simplicity. Skepticism caused by the fairy tale atmosphere turned into infatuation quite quickly and the second time I played the game I started to appreciate this unique style. Enough of pulling the wool over your eyes. To wake you up from the sleepy lethargy caused by this clumsy description, I'll tell you a bit about the gameplay. At the beginning of the year, when the game switched to beta testing, the developers made many changes. One of them was increasing the number of team members to six. Blizzard deviated from the standard, maybe boring number of five heroes, but the goal was not to stand out. Adding another player to our ranks perfectly optimized the gameplay and it became a bit more challenging. But who to fill this extra space? We have 21 characters to choose from, each with a unique role and unique skills.
The characters are so diverse that it takes a lot of time to learn the basics of the game and explore their abilities. We have four specializations to choose from and all of them are tempting to play. The characters with the "attack" role do the most damage to us. They are characterized by extraordinary mobility on the battlefield. To give vent to your strategic skills, we should choose the "builder" specialization. In this case, the gameplay requires us to be more tactical. Each of the builders can be incredibly deadly, if we understand the nature of their fight. The toughest players on the map are of course tanks. Powerful and invincible at short range, but a little less mobile. The last and most underestimated are the support characters. In other games the healer is presented as a fragile character with almost no offensive skills. Not in Overwatch. Here they are the backbone of the whole team. Powerful healing and damage absorption skills keep the whole team alive. Unusual mobility helps you escape death itself and the ability to quickly change weapons allows you to finish off many enemies. Of course, "support" is not a perfect role. Our lives will last until we focus the fire of two enemies on ourselves. All characters are original and intriguing. It's impossible for a beginner or even an intermediate player to limit himself to one hero or even one specialization.
Quality over quantity
The developers have given us two game modes that can be played on a total of five maps. One of them is commonly known as "taking over the point", the rules of which do not need to be explained. The next one is "cargo" where one of the teams must transport, for example, a dangerous electromagnetic charge from point A to point B. It is possible to play both on the offensive and defensive, and after the round is resolved, you swap places. At first glance, such a number of modes can be simply poor. Nothing could be further from the truth. Each round is unique, thanks to the different character combinations. It may be hard to believe, but the game even charms with a great Polish dubbing. All the voices are very good, and we can hear the classic Polish Internet lyrics such as "ale urwaĆ".
All that's left to do is wait
Blizzard presented us with another great production and proved that they can make a dynamic shooter. Overwatch is definitely worth its price and I think it will be at the top of many gamers' shopping lists, because "the world needs heroes!".