Recently, on the m j st The games are not necessarily new or high-budget, but certainly surprising and interesting. Today we will take a look at Panzar – a game that the genre is hard to even define. How does the genre mix work and is the game able to keep us with it for longer?
What is Panzar?
Panzar is a third-person action/shooter game. It's hard to define the genre of the game, because it draws from many well known. There are several modes available in the game There are many different gameplay options, but all of them are based more or less on the same thing – attacking or defending a designated point. Unfortunately, the game does not give us a choice of maps and modes. At the beginning we choose one of the Eight character classes: Tank, Berserker, Paladin, Inquisitor, Sapper, Canon, Ice Witch and Sister of Fire. When we will be deciding on the choice of the first character, we will be helped by the videos shown on YouTube'a. We can switch between classes, but each of them has an individual level. Each player has unique abilities, kt re we develop in the altar section. Personally, I spent most time in the game as a berserker.
Panzar has a crafting system. After each battle we gain resources, thanks to which e produce new items (shoes, weapons, armor, ornaments, etc.) and use them in battle.) of course, with some risk of damage to them. In the forge we produce items and potions, kt hich we will use during the fight. The system of skill development is the same as in most RPG games – by winning subsequent battles we gain skill points. Gaining skill points we conquer subsequent levels, and with each new level one point is waiting for us to spend in the “alt”.
After selecting the character class we go to the tutorial – here I started to have mixed feelings. The tutorial is the only fully translated phase of the game b introduces us to the basics of the game, but some The narrator's lines are repeated so often that I felt like the player was being treated like an idiot. Six times during the tutorial I heard the information that the red banners placed on the back of the character allow the The fact that the opponent is different from our companions. The end , the tutorial still does a great job of familiarizing you with the game's mechanics. I was glad that the game has polish dubbing. Unfortunately, as it turned out, several minutes p Later, the tutorial is the only fully translated phase of the game. This is quite strange considering the fact that the game didn't require much in the way of The animations, special effects and soundtrack are worthy of praise, and it's hard to even earn micropayments. It looks as if the sound design, somewhere in the middle of the work, ran out of money for actors in and the developers decided to leave what they have achieved so far. Unfortunately, such a non The difficulty is annoying.
Yes, changes needed right away
Frankly speaking, Panzar is not able to keep me with him for long. The gameplay itself is chaotic. Using my special abilities I didn't feel any sense in what I was doing. In PvP mode I felt like I was still playing a tutorial against the AI – the game practically w og le does not require any support Cooperation with our allies. I had a distinct impression that everyone was doing the same thing as me – using random skills without feeling the sense of the game and feeling not very lonely. There are many character classes available in the game, so we can play in many ways , but the end and so the game does not require any concentration. Also, it does not reward us with a rank kt ra would reflect our skills.
The game runs on Crytek's engine – specifically CryEngine 3. Audio-visual setting is therefore at a surprisingly good level. Character animations, special effects and soundtrack deserve praise. While browsing through the options menu, I came across one odd item – “sound quality”. The options range from low to very high, but the game doesn't even tell us what this change has in og le influence. Surround sound? Maybe the Sound design? I didn't feel any hen changing this option.
In conclusion, Panzar is a game built on very strong foundations. When I write “foundations” I mean the assets, textures and character classes already included in the game. The game unfortunately lacks something that would attract players for longer. According to Steam Charts statistics, an average of 50 people played Panzar b in the last 30 days. Having such a narrow fan base The animations, special effects and soundtrack are worthy of praise; it is even hard to earn money on micropayments. Perhaps an additional gameplay mode, requiring a wider collaboration and thinking, it would revitalize the gaming community.