Time Rift is a browser RPG set in a unique fantasy world. Absorbs the player without mercy with its nostalgic visuals and unique lore. Does not pretend to be a game that is not. There's no frustrating auto-tracking, no artificial satisfaction from character progression or overly pathetic backstory. Time Rift is what the best browser RPGs of the last decade were.
What is interesting, Time Rift is a game kt t was developed by one person for most of the time. The first version of the game (under a different name) was released in 2003 and since then tw The rca addresses any problems/suggestions for change raised by the fanbase. At the beginning I can say that the game is incredibly intriguing. The fact that it is currently being developed by just two people only enhances the positive experience. From unofficial sources it is known that the game is supervised by a married couple. We can only envy the common The premise is very simple at work! Enough of this excitement, however, because I'll forget to write about the game itself.
When I first started Time Rift it seemed like a familiar game, but of course I never played it. Simply put, the visuals relate to the initial in browser-based MMO/RPG games. I felt at home and gained confidence, but quickly lost it. The game will not greet us with a tutorial. The player is thrown into deep water. I know that this will not be the most accurate port I don't know about the world, but I'm currently playing Zelda: Breath of the Wild on Nintendo Switch, and this game It also slaps the player at the very beginning and allows him full freedom. Of course Time Rift has a clearly paved path, unlike Zelda, but similarly we have to work the game out on our own. We won't see any markers in Time Rift on the map and clear indications e can only envy the common stories, the instructions as to where we should go, and the dazzling arrows indicating what we should click next. About the purpose of our trip we learn from the content of the quests, which e are assigned. At my first contact with the game I didn't know what to do and wandered around the world map being killed by monsters. After some time, I noticed a tab with quests for my character.
A modest team The game doesn't interfere with the development of the game
Admittedly, Time Rift exists under the e have been working on the game for a dozen or so years and we could expect a lot of content from the game, but let's remember – there are currently two people working on the game. In addition, more important than adding new content is the constant fight against emerging bugs and player objections. This is the approach you must take when playing this title. The game isn't loaded with content like a camel with half a ton of cargo, but the content available so far is easily enough to get you hooked on the game for a while. TR boasts as many as six races (dwarf, elf, gnome, goblin, human and orc), and six character classes (barbarian, inquisitor, secretary, etc.) (jca, hunter, mage, apostate). Of course, each of the races and classes has a zr Varied starting stats. What's interesting, after choosing the race the game suggests us the best character classes for this race. For example, when I chose dwarf, the game offered me the class of barbarian and inquisitor. Then we adjust the appearance of our character and assign points for stamina, intelligence, agility, etc.
Unusual world
Let's go to the gameplay itself. The premise is very simple. Using the map we move around the game world and perform tasks spiced with stories. Of course, moving around the game world we pay with energy points. When we run out of them – we won't be able to do practically anything, because these points are consumed along with most of the moves. All decisions are taken from the bar at the bottom of the game screen. Navigating our hero is slow, but intuitive. The game starts, of course, in the “city”, but the tasks encourage us to leave it and fight with simple monsters in order to collect a certain amount of some resources. At this point I realized how cute the lore of the game is. The initial monsters have such funny names as “predatory rhinoceros”, “giant poisonous snail” or “spitting squirrel e.g”. The names were not perceived by me in a negative way b, because the game is on a certain way b sincere and not a pr It doesn't build a shallow, pathetic universe (League of Angels is one example). Exploring the game world and performing subsequent tasks, which hich tell many interesting stories from the world presented, we develop our character. Combat is turn-based and automatic, but we can choose one of the pre-created “tactician” – pattern in the behavior of our character on the battlefield.
Being in such locations as a city or village, we can use the camp, auction house and cache. You can guess what are the functions of the cache and the auction house. Camp, on the other hand, is used to hire specialists , such as merchant, healer, or sage. For example, after hiring a healer we can send him on an expedition and he will obtain for us valuable ingredients for potions. When we hire a merchant, the game will give us the opportunity to sell the items we own And when you invest your gold in the sage, you will be able to develop your character class better.
Time Rift is a modest game, and although it has microtransactions, they do not directly affect the advantage in the game. The lore of the game belongs to one of those very mundane and not pr to build artificial pathos. Mace and swords crossed with revolvers is an unusual and interesting mix. The game has many interesting mechanics and does not treat the player like a fool. Thanks to this Time Rift will be a game that ra will remain in my memory and to kt Perhaps someday we will be able to cę. Like many other players in the active community. If you are looking for a browser MMO in the style of the most popular ones from several years ago – the game reviewed above is just for you. Time Rift is what the best browser RPGs of the last decade were like. I strongly encourage you to familiarize yourself with this item.