Total Battle is a browser-based RTS by Fusion Core studio. In its main concepts it doesn't differ from all other browser games of this type. Just a world map prepared from a single flat texture and a rather clichéd gameplay similar to such games as Forge of Empires, Isandoom, Age of Empires, Throne: Kingdom at War and many others. Normally, we aim to obtain more and more resources, expand our territory by constructing buildings with specific functions and to gain as much influence as possible (by ourselves or with the help of guilds).
The gameplay starts with a tutorial, which unfortunately is just a simple clicking through the instructions. We are guided through the process by one of the main characters who is a woman. The very introduction of this heroine says a lot about the game itself. It may not be another browser game that tries to tempt the player with sexist accents, but the characters presented are incredibly cliché and stereotypical. On the map of the world we can find cities belonging to other races, such as Ogres, ghouls or undead. While playing such titles as total battle I constantly get deja vu. I have an impression that most of the browser based RTS's are based on exactly the same foundations. Some games seem to have the same code with changed textures and interface elements. These games are cloned in a fashion, like hare krishna.
Unfortunately, Total Battle does not stand out enough to conquer the segment of browser games, but that does not mean that it is a game fallen on every front line. On the plus side, it should definitely be noted that the game has (in addition to the usual quests from the logbook) a story mode, divided into several chapters. And yes, you guessed it – it's just performing simple tasks, enriched with dialogues with the most important characters in your empire. In addition, here appears the possibility of choosing a specific issue and simple dialogues with the characters, which supposedly affect the course of the task. Nice addition. Gameplay, despite its cliché, is quite engaging and friendly. The action will develop not only in the scale of our empire, but also on the map of the entire world.
From the level of the world map we will influence all the phenomena on a macro scale of the world presented. Not only do we deal with ghostly enemies of others once, but we also interact with other factions. Speaking of interactions with other players – I can also praise the guild or clan system. Each clan has a common capitol and forts. The most powerful clan will gain power over the whole kingdom. Membership in a clan is also associated with certain benefits. Several times a day the clan leader or his superiors can pass the clan chests to the members of their clan, in which we can find resources thanks to which we can develop faster. Individual players can issue requests to other clan members for help. We can ask allies for support in building, researching and training units. The size of the aid depends on the size of the capitol.
The setting also deserves praise. The fact is that we won't experience water features, and the game itself uses cosmetic solutions of many other games, but the whole is composed very well. Vibrant colors dominate, and the overall design is clear and satisfying to the eye. It makes you want to come back to the game. The interface is also player friendly. Fortunately, it is not filled with ads for crates and other micropayments, as in many games of this type. Total Battle is much more subtle in its pursuit of profit than, for example, League of Angels. It is also not as auto-tracking game as League of Angels – Total Battle requires constant attention from the player. Even if some buildings build slowly, there is always something to do. The game is filled to the brim with activities.
Total Battle is a game very similar to other titles in this segment. Certainly does not stand out among the competition, but it is a good enough game to make you want to come back to it. We recommend the game to fans of such games as Forge of Empires or Islandoom. You certainly will not be disappointed.