Thanks to constant development, browser-based MMORPGs are gaining popularity. Not surprisingly, this topic is being raised more and more often on our portal. The developers are racing to apply new, unusual solutions, and all this to bring the gameplay closer to the standard, boxed versions of this genre. Today we're going to take a look at another title released in September 2016, namely Twilight of the Gods. Does the new production have that something, or maybe it is no different from the titles representing this genre? Let's find out!
A good start
Despite the short time of operation, the game already offers three open servers. Without thinking long I choose the first of the possible and proceed to choose a character. I decided to break my iron rule and this time try my hand as a hunter. After the first log-in we are waiting for a short, introducing the story interlude. As I expected, I was greeted by the same graphic engine as in other productions of this type. Unpleasant flashbacks from productions like "League of Rebel Angels" and the like popped into my head. After a short story introduction we start the gameplay. Only after a few minutes I notice that the creators have refined some graphical elements, which made the time flow a little more pleasantly. I also did not find any intrusive ads, which incredibly spoil the gameplay.
Sometimes willingness is not everything
Interestingly, the creators have tried to worm their way into the good graces of the Polish community of players, and the result is a partial polish version. When we start something, it is best to do it well or not do it at all. Unfortunately, I would rather see the text carefully translated into english than have to deal with lame polish. But as you know, it's the will that counts. The game's atmosphere is emphasized by great music, which unfortunately in some locations disappears completely, leaving a specific sound of fighting intertwined with Chinese speeches of elite opponents, which can knock you out of the rhythm a bit. However, the plot presents an interesting theme, we play as a wrongfully convicted god, who is deprived of privileges and status. In the course of our adventure we seek justice. Sometimes you can get really sucked in, if you don't miss something, but more on that in a moment.
Artificial intelligence?
I've seen the auto-play mode before, but this is a solid exaggeration. Our character doesn't need player intervention in any aspect of the game. We are not needed in the game, we don't even have to log in. In our absence, the character performs tasks and develops itself. During the second login it was hard for me to hide my surprise, when I realized that my Hubert gained 25 levels while I was sleeping. Fortunately, we can turn this mode off and enjoy the usual gameplay. Combat is an enjoyable hack & slash. Impressive graphics, frequent respawn enemies and quickly accumulated experience points draw us into the vortex of battle. Pleasant de-stressing activity, during which we forget about performing the tasks.
A blow below the belt
Unfortunately, the elements that were supposed to distinguish this production let me down the most. Character development system at times resembled that of Skyrim, or was a slightly modified copy of a similar browser game in this genre. The developers also bragged about the hundreds of enemy types. Here they also did not impress us with originality. Some of the opponents looked very much like characters from World of Warcraft. I cringed at the sight of a new location called Pandaria, you won't believe who inhabited it. However, when they put a bear form of druid in front of me, as a big fan of this class I felt not only disgusted but even offended.
A drop of water in the ocean
Twilight of the Gods is another browser MMORPG presenting a fantasy world. The developers didn't show any original solution, and at times I even felt discouraged to continue playing. I personally wasn't captivated by this title, however, I leave the last word for you.