I didn't watch cartoons when I was a kid. Instead, I would sneak into my father's room and watch him play after work. One of the series that re firmly in my heart was Dungeon Keeper. A classic of the RTS genre has created its j own subgenre of dungeon manager into enjoying its own niche, which ra awaits a worthy successor. The potential of this type of game in the form of a browser seemed quite large, but even EA did not succeed with its controversial adaptation. Full of amazement I present someone who even somehow managed to cope with the challenge.
The devil comes after the devil
Entering my new dungeon I was greeted by literal and theoretical kr guide. So very bearable, kt that immediately showed me what to click where and what to do with. The basis of the game is building extensive dungeons in digging through rocks easier or easier to remove to build chambers for our creatures. We have to take into account the logistics of the underworld, because each creature has some of its own needs whether it be sleep or a meal. In addition, you have to personally fill the interior of the rooms, so that there is something to work with and how to get to it. Undermaster turned out to be a real strategy game based on basic but still addictive micromanagement. Micro, not macro, because the creatures themselves You can also personally command. We choose what to do ourselves and can move them where we hurry.
It's all rather slow though. I'm glad to see a large number of ways in speeding up the work: looking in, from time to time we can click on the creature hurry up hourglass, and for most activities you can assign more than one creature at a time, multiplying the speed of execution, which allows us to prioritize tasks. As far as the next steps are relatively fast for a browser game, but gaining levels and unlocking new things can take a bit longer.
The devil is in the details lows
There are 13 type in chambers operated by seven The fact that we are the rulers of the underworld Each of them can be upgraded into its brave variant. In addition, there are seven special units designed solely for combat. This is a fairly decent number, but the monsters themselves, from my perspective, lacked something. Fact, we are the rulers of the underworld hand dug by our slaves elements, which hich look quite decent and are quite detailed The game is not only animated, but also kowy tons of tr The fact that there are 13 dimensional creatures deprives us of some climate. The problem is not the comedy itself, which The cost of the crystals alone will not give me any serious advantage due to unfavorable conversion rates also had me statue. The problem is that my goblins produce garden ornaments for sale for most of the game.
To develop our dungeons in necessary is money. We'll get the lion's share of them by digging through the underground deposits. The rest we get by producing items for sale in the goblin workshop in which ry gives me the impression of a bunch of elves e can do it in the Goblin workshop sooner or later. The money is much smaller not counting the available once every eight hours order, which hich often gives us a sub The value of the commodity in, although we have to deliver them collected in considerable quantities. It is a kind of a stopwatch reminding us that we are playing a somewhat traditional browser game, which ra does not want us to sit in front of the screen non-stop. Opr part goods In the export we will also produce tools (including weapons), traps and spells. These in turn will help us in the second part of the game, i.e. the fight. This one is about arranging our monsters formations that are most beneficial for a given battle and support them with traps and spells. Each creature has its own passive bonuses, so also here there is a lot of actual strategy. Combat takes place in a straightforward campaign of world conquest and in biweekly intermediate player rivalries, where everyone continues to fight the computer but our amount of success in the pore In the fight with others it decides about the type and size of the reward. In addition, we can become part of a horde and support You can also try to fight the dragon. In other words, there is something to do.
The devil is not as terrible as he is painted
There are three resources in the game. Opr cz gold is earned by the mage knowledge used to unlock new items and crystals. We collect crystals in two ways: we dig them in underground veins or buy them for real money. We can buy literally everything in the game for the crystals, which at first glance seemed quite discouraging to me. I quickly came to the conclusion, however, that most of these elements I don't want to sit in front of the screen all the time and I don't have a serious advantage due to unfavorable conversion rates is too high to just buy a win. You may call it naive thinking, but I do not think that our wallet decides about our results.
Taking into account the emphasis on the player's strategic skills and the game's focus on PvE elements, I conclude that the title is fairly fair. Admittedly, they could have done without the special creatures The game has seven special units that are only for fighting, but if they are really necessary for the composition, we can save them by digging. In addition, there are chests in the game that give us elements to build furniture and ornaments b. We get one chest every day for free, and most of the items in them e can do this in goblin workshops sooner or later then.
In conclusion, Undermaster is a worthy browser adaptation of Dungeon Keeper, which hich expands the format with small additions and offers us a number of activities to do in the background of work, or stealthily during student lectures .