War Winds is a browser online game by the Polish studio Miccom Games. It takes us back in time In World War II, where you command your army. Players will take the side of Germany or Poland. At first glance, the game looks austere and unassuming, but in fact there are many promising developments ahead.
On a hexagonal map we command our units, fight battles and develop our army. Units on the map can be combined into companies and battalions, of course keeping some logic – tanks can only be combined with tanks, infantry with infantry, and naval units only with naval units. Combining units results in the summation of in attack, defense and morale.
Like most of the browser games I've reviewed recently, Winds of War is based on a turn-based system. After the registration we choose one of the available worlds. Each of them The percentage values vary depending on the distribution of forces, the current date in the game, the number of turns, and the period of the so-called "battle of the winds". “night protection”, during which hich we can not undertake to attack. In addition, the difficulty level of the world is given in percentage values. When I played through Winds of War, there were two difficulty levels available – Cadet and Veteran.
A pinch of variety
Among other things, the difficulty level influences the variability of conditions in the weather. These, in turn, influence unit statistics. For example, during a bitterly cold spell, warships will lose 50% of their movement and firing range due to frozen instruments in (this does not apply to submerged ships underwater). Unfortunately, this system of variable conditions Although the weather conditions diversify the gameplay, it would require several changes. It is not as tangible as I would like it to be. It is hard to pay attention to the weather conditions, because they do not affect the appearance of the terrain. The gameplay (regardless of the In addition, you get access to more detailed gameplay that allows you to add your own avatar or turn on the sound of the world It doesn't completely change under the influence of the weather or players' actions, except for the ambushes we construct or a bridge in which re will appear with each turn.
(In)little content
In the factory we can supplement our army with units from the vintage in from 39’ up to 45’, and the amount of units is definitely sufficient. All types of units are divided into tiers and so that m dz to produce second-tier units, we have to reach enough points “GLOBAL”. Each unit requires a certain amount of time to produce and of course we can speed up this process (as in most browser games, where the gameplay is in real time) by using the premium currency, kt is gold. Gold can be purchased at the There are many ways, but the fastest is of course buying it for real currency. Moreover, tw rc e can support the game by purchasing so-called. Sponsor account, which The game allows you, among other things, to add your own avatar or turn on the sound of the battles. In addition, we gain access to more detailed e'll be able to buy more units and double the number of units we can buy. We can test the Sponsor Account for free for 7 days.
The game interface is clear and readable. It's hard to find any major drawbacks here, other than the fact that the art style of the game is a bit outdated and the map textures could use a slight facelift. Although, on the other hand, it gives the game a specific character and rawness. We will not hear much sound here dop e won't be able to purchase the aforementioned Sponsor account, but it's not a significant problem. Let's not kid ourselves – everyone mutes their tab with a browser game running anyway.
Winds of War is one of the most atmospheric browser games I've ever played. Given the age of the game, m I'd say it lacks content, although small changes are made regularly. The game has a dedicated group of fans in which The creators are happy to give feedback, and they have their own The developers have announced a lot of new mechanics and features.