Someone Three tw game creators have created their own j specific style of creating subsequent productions. Basically, right away we know what to expect, what solutions will be implemented and what will make us happy, and what to watch out for. It's no different in the case of Espirit Games, although in this case we know from the beginning to stay away from their production. What is the most discouraging in Dawn of the Angel game ? Does the game have anything to offer?
Dawn Angel This is a twin production to the recently reviewed League of Angels III. Once again we are dealing with MMORPG set in a fantasy world, but this time in a slightly different convention. At least at first glance, because the names of some The characters and phenomena referring to Greek and Roman mythology are of little use. It's interesting, by the way, because every now and then we meet characters bearing the names of Greek gods In a completely random place Caesar commissions us, and a little earlier Parys. Someone obviously got acquainted with the concept of crossover while working on the game, but did not understand it very well.
LIKE IN THE OLD, BUT GOOD TIMES ?
The plot, if I may use this word, probably treats us to the most reheated schemes – The world, so far existing in harmony and peace, was shrouded in darkness and evil forces, which e will have to fight bravely against. The game runs in your browser so you don't need to download any additional content. After registration and login, we create our character. Actually, it would be more accurate to say choosing, because it doesn't have much to do with the creator lnego. Ot, a few classes (mage, warrior, archer) with a certain appearance and predispositions. Our quest begins and ends with typing the name of the character. Unlike the aforementioned League of Angels III, here we can write the name of the hero on our own, and not just choose from a list d random. No matter how you look at it, it is a progress.
NON-INTERACTIVE GAMEPLAY
The gameplay itself unfortunately cries out for vengeance to heaven (or maybe to the title angels ?), because this is a cheeky use of auto-tracking and automatic quests. On the one hand it was to be expected, yes. On the other hand, this is probably the most anti-gaming premise in the history of video games in og le. The game does for us a little bit 90% of all actions and activities. We do not have to control our hero, because he automatically moves around the map, performs tasks and what is worse, carries out fights. During the clashes we basically have little to say, even when controlling manually, because the standard attacks take place automatically, and most of the special abilities are called up by the game. So what about le consists of gameplay?
WATCH AND PAY, LEAVE THE FUN TO US
The game basically from the very beginning is raking us with a mass of growing statistics and statements suggesting the progress of our hero. A whole bunch of skills that ra only waiting until we get them and improve them, the same with the equipment. The inventory system and trees are unfortunately very unreadable and impractical. Finding yourself in the maze of information is very difficult, and the number of events happening on the screen does not make it easier. What's more, with every minute of the game we are overwhelmed by the new features and improvements that are not at all an asset to the production. So what if there are a lot of options, if everything happens automatically and our actions have no real influence on what is about to happen? You can easily leave the game alone for a few minutes and it will still complete some task or quest for you.
It is no surprise that Dawn of the Angel As befits a free browser game, it is filled with microtransactions. The way in which b tw The fact that the developers want to extract money from players is both absurd and unsurprising. The game starts to create the feeling of our progress, to cut it off after some time and force us to pay for additional items or special currency necessary to get better scores .
TIME EXTREMELY WASTED
In productions of this type tw The way the developers want to show that you don't have to download a gigabyte in the data on sw j computer or pay for the game to get a high quality product. In the case of Dawn of the Angel They are rather wrong, because the game is just an empty shell, which ra offers practically no content, is based on patterns that have been reheated for years, does not offer an interesting game or even a story. Well, you can watch your character developing, but nothing more. In fact, by browser game standards, the only thing worth praising is the setting. It is actually the graphics tr a dimensional, which hich, taking into account the low requirements set for computer browsers, may deserve a modest applause. But you have to think whether it is really worth?