I have some memories of jumping in puddles as a child. Or rather, I've seen such stories in commercials. Maybe someone reading a little more personally identify with this idea. Although I was not interested in it myself, I can understand a bored child in the rain, kt re willing to do anything when nothing is happening. It is then that we willingly step into a puddle. In accordance with this idea, today we will play Defender in Galaxies.
No malicious intent
M j introductory commentary m head to sound quite cold and negative, but I would like to express some good will and understanding. We live in fairly hyperactive times, where understanding human psychology has allowed us to design attractions that abuse our instincts. Flappy bird serves as a dopamine factory, The different degrees of ADHD and related disorders are zar The game is both spread and catered for. The emergence of games that re give us something to do, while not taking our attention is not an example of laziness its producer in, but to respond to the needs of the market. From this point of view, the game I discussed has its clear target audience.
In Guardians of the Galaxy we take on the role of a character with the title. Our job is to fight for og ln the realm of freedom in space. There is even a simple but continuous story line in campaign mode. It is not insanely poignant, but sensibly described and gives us some explanation as to why the gameplay takes place in the first place. Opr cz of this we will see “storming”, that is more random PvE gameplay, two PvE modes dedicated to sfor (local guilds) and two types of PvP for single player and one for sfor.
Head An important element of the gameplay are constant fights. Three character stats are used in these: Life, Attack and Defense. After pressing the button “attack” In PvE mode, we can see the progress of the bar in life. In PvP modes, the score of the entire battle is given to us right away. This fight will usually give us experience and resources: rations, or less often: credits and crystals. For these we will upgrade abilities, passively raising our three stats. Occasionally, we will also get new equipment, which we can use in e will either exchange it with the current one or lay it out for resources. Items can be also improve.
A typical visit to the game window is to enter the campaign mode for two fights, after which here you have to wait two hours. So we enter “clash” for 15 PvP skirmishes, to set them also on reset. Then we set up an assault, which The game allows us to fight one PvE battle after the amount of time depending on the chosen type of battle. Then there's the dome of thunder, or 5 player battles, which he players are online at the same time. Like this b the game gives us a lot of so called “point in the outputs”, to break away, because “for the moment everything is done”. However, if the bus goes on or the school break continues, we can stay longer on some less rewarding mode.
Detail as a substitute for inspiration
The gameplay cycle I've described is as simple as possible RPG, or character manager. After reading it, rather most of you will know right away if you wanted more of a game or just needed something for your spare five minutes. Defenders of the Galaxy is a game that kt ra does the minimum necessary to be a game. At the same time they grind this minimum, to the maximum. I am quite sure that the designers of the game knew very well what they were doing, why they were doing it and why. There is a level of sp of intentions and ideas, which hich browser games and typical games sometimes lack “clicker games”. This sp The menu itself, however, is not necessarily easy to read.
The game interface is designed with the com rkach. This is not to say that the browser version is somehow inferior. There is nothing in the game that needs a wider screen. The menu itself, however, is not necessarily readable. Finding some The way that some options are used within others is not always intuitive. For example, to upgrade items I initially went into the inventory to select an item and “upgrade”. Then I landed in a menu that was a copy of the inventory list, only with a button “enhance” next to each subject. It was only after a longer look that I found that you can get the same thing by going into “black market” i “labatroium”. It's quite clunky, fortunately sooner or p Then we remember all the routes. If this is the most demanding part of the game, you can forgive it for the form it took.
My additional problem is the mod present in the game. The artist was supposed to do something with warriors or something in space, he did. I won't take away from the skill of this team, the graphics look nice. However, they are devoid of ideas. We have space armors, so they are clean and sometimes have some energy. As the level rises, more of this energetic nonsense and sharp fragments in something that the wearer can get impaled on or jammed in a doorway. The occasional cylinder will stick out from somewhere, because it can. I've never understood this ideology of sinking a lack of style and world idea into unnecessary and pointless details. M If this is the most demanding part of the game, you can forgive it for the form it took.
Outside of these armors, however, the game looks pretty good. The occasional painting depicting some patch of space: a jungle, or a city, is quite atmospheric. In addition, we can come across quite good looking machines and space animals. It's just that people and their fashion is definitely something. Nevertheless, I will state that the graphics in themselves are not bad. It has a pretty nice color scheme and doesn't get boring in those few minutes that re we will spend staring at the screen once every three hours. It is not accompanied by any music because it is simply not needed.
Earlier I mentioned a few modes in the game. No They differ from each other too much. Campaign has a strictly defined course, the other PvE modes offer random opponents from customized lists. The Dome of Thunder is a PvP mode, in which hen everyone is online and five players are fighting against each other, choosing targets. However, this is not particularly different from attacking inactive automated players through clashes. Slightly more interesting are the modes available in the pack. Cyborg Fortress The game is necessarily a raid, where many players pr tends to be against a super-powerful computer opponent. Battles for the planet are typical battles for territory, which re allow for a little more competition.
Sfors are the equivalent of guilds. By default, pack members pool their resources to construct new buildings, which they give passive bonuses. If it works, no one will play it I'm trying to fix this. With the current gameplay mechanics, this is enough to d to get people to come together to support of the game. There are quite a few of them and they are quite active. During my time in the game, the public chat was extremely shouted down. Of course, every pack has a also its my own private corner to talk ..
The payment system in the game is quite well thought out. The so-called credits we get every day, a little bit at a time, for the campaign, levels and daily activities. We need them for the improvement of the so-called. droid, which Each pack has a droid, which increases our stats and every fifth level of passive skills. This means that the tide of credit slows you down from gaining too much advantage through geekery, but if you really care, you can just buy some. There is also a premium account, which hich simply develops us faster. At the same time, having it multiplies our stats by the number of trophies we've earned In the competition on high levels will be mandatory.
How much you can simplify a CRPG to still have something to do in it? I think that's exactly the extent to which As the Guardians of the Galaxy port does. A moment of something to do is usually better than no thing, and tw The developers really wanted their time waster to be a decent, solid. It's not a game, kt ra will knock us out in the middle of the night. Will do, however, during the day when you have nothing better to do. Though at this point I'm starting to repeat myself, so it's time to wrap up the review. I wish you good luck in your battle for galactic freedom.