Once again, I will present you with a PBF RPG. So as usual I would like to explain the term for those who ho do not know him. This is a genre of fully text-based games, in which The participating players are divided into two groups. Players control a single protagonist ith unlimited potential and often extraordinary possibilities. The game masters control everything else, including the success and consequences of the players' actions. In every way, it is a fun cooperative book writing game with any number of os b. We're abandoning actual game graphics and interface in favor of freeing ourselves from any limits in technologies that could limit gameplay. Although many people b and so he would see the beautiful images in his mind. This is an engaging and teaching type of game writing, which Everyone should at least once spr to. Today I present a game of this type dressed in Witcher robes, or at least in Sapkowski's mantle.
A distant call
“The Witcher” is a series of books by Andrzej Sapkowski that The world has seen many great and related games created by CD Projekt Red studio. This Polish pride of literature and game design is set in a low fantasy world. It's not a very specific subgenre of fantasy, which The game can be described as the medieval equivalent of urban fantasy. The world functions as we would expect it to. However, we will see in it races such as elves, occasional magic and maybe some strange beasts. In this genre, this has the role not of expanding the possibilities of the world, but of justifying the narrative tools and making the current stereotype of .
I must warn those unfamiliar with the series: fitting into the game and taking part in it correctly will be extremely difficult. The game I am presenting is committed to the vision of the world presented by the author of the saga. Somehow, it doesn't explain it much by expecting basic competence from the player. We can find introductions and instructions on the forum, but these are mainly not the determinants of the current chronology. This is most logical, since the game is dedicated to the fan in the series. I recommend getting your hands on at least one volume of the original in the first place or kt A morsel of CDPR games.
I remember when, in 2016, Mr. Andrzej Sapkowski taunted gamers, the game and the whole idea of playing computer games. It wasn't until the year p e later learned that he had nothing for anyone and was actually frustrated with the funding. He got the news that his books are losing their innumerable readers in what they gain. Apparently people didn't want to read “game-based books”. So a big marketing campaign awaited him to prove to foreign audiences that this game was based on his book works.
Going back to 2016, however, when I read those first comments, I felt a certain affection for Mr. Andrew. I did not respect in any way his opinion, because he called people out mindlessly. I wasn't (and still am not) a fan of CD Projekt's first game. Aside from the repetitive combat and endless loading screens, the game had a horrendous story line. Fiercely vehement about paying homage to the original, the game was stuffed with content-free nostalgia throughout its first half, only rousing itself after the strenuous detective chapter. It was only the extended edition that somewhat made up for the shortcomings.
It also happened during this period that I had to spend some time in the hospital for an examination (a disease of the nervous system was suspected, and it was. testify). I then grabbed the latest book from the Witcher universe, “Season of Storms”. It is a book which is not a part of the saga. A sort of spin-off adventure d Geralt. While reading it, I came to one fundamental conclusion due to the narrative tendencies. The last chapter in particular emphatically sent this message home: Geralt is not the only one who ho exists in his world.
This seems to me to be a point where I agree with Mr. Sapkowski's views. Geralt already had his adventure and it was great. While I will admit that The Witcher 2 and especially 3 are some of my favorite RPGs including the storyline,. I would like to take a closer look at the other figures. See more interesting places and experience how minor characters cope in a racist, conflict-filled world. The novellas themselves were full of such offshoots in which Even when creating a character sheet, we won't distribute any statistics.
In the capital of freedom
The answer to this desire is Vatt’ghern. A PBF set in the world of The Witcher, but populated by our avatars. These, along with the independent character of MG, are supposed to be, at least in theory, the most important in this world. The exception here will be players who ry decide to write a story about an onion farm and the challenges of selling it. That said, we also have to brace ourselves for some limits related to where the action takes place. The game by design does not take place across the continent, and the main including Novigrad itself.
On the political side, Novigrad is a free city in Redania. It is not subordinate to anyone, though it has severely limited opportunities to argue. Climatically it “Medieval Amsterdam with a sprinkling of Venice”. Although some The people are looking for it in the also similarities to Gdańsk. Details However, it will remain in the players' perceptions. M so we're talking about a frivolous city separated from the political strife of the rest of the world, which creates an explosive center of gameplay. Over the course of the game, Novigrad will be divided into 6 districts represented by separate sections, within which The exception here will be players who find more specific locations.
The decision to set the game in one city begs for por nanie to set in Sanctuary Thieves’ World. At a time when the world of the Witcher remains undiscovered with the prophecies of the Age of Discovery , the forum administration has decided to centralize the action instead. At least in theory, this should lead to a very tightly bound storyline. Players will not be able to avoid key events or each other. This means that their characters will unwittingly learn all the paths, customs in the neighborhoods, their nooks and crannies in and of itself. If the game is played consistently, which we can hope for, the current phase of the game is a perfect setting for an epic story.
Of course, this situation may change as the story progresses and we will probably see more than Novigrad itself at some point. Currently only the Pontar delta can be found outside the city. The stories in all other locations play out in og ln a different department “stories”. The game in this way b makes it quite clear what belongs in her head in the plot of the. A lot of people b may complain about the claustrophobic nature of the game world, but I've seen more than one PBF full of empty locations in my day. Since everyone is going to congregate around the The most interesting places are unnecessary villages, for which hen the world of the Witcher becomes a world in which one player will sign up and will have nothing to do with himself. Instead, Vatt’ghern lures us with the promise of a more thought-out storyline, which the hile differing from the huge forum sandboxes .
The art of fencing
Vatt’ghern is a so-called storyteller. This is an English term that hich the forum administration has translated into “storytelling”. From now on I'm appropriating this Polish version to my own dictionary, because it reflects the meaning of the original term very well. The course of the game is devoid of mechanical. All events are completely conventional, based on what the players agree on with the game masters. Even when creating a character sheet, we will not distribute any stats. Absence from the numbers is absolute. I'm not a complete fan of this solution, because it lacks any point ek for master in the games. So everyone will really be evaluating the capabilities and effectiveness of each of the characters personally lnych characters.
The features of storytelling are quite specific. There is no need to farm, because you can't squeeze any bonuses out of the game. On the other hand, the rozw j will also be heavier, because everything is based on our narrative sense, and let's be honest, in reality human personal progress is quite slow. This also creates the potential for litigation. Theoretically, if you slit someone's throat in their sleep, they can't invoke stamina or attention stats. On the practical side, someone might accuse us that he absolutely woke up when we were sneaking into the ł a little bit of a drag, because the boards creak. Fortunately the decision in such cases will be made by the game master or mistress. In other words, I would expect more realistic conditions from such an approach and result in our struggles.
Such a system forces players to cooperate a lot. kill scene I would expect such an approach to be more realistic for most duels in a dream or in an ogre I would expect more realistic conditions for most duels will be difficult to play unless players establish it before the game itself. This may work, but it also means that Vatt’ghern is a game for mature players. Expect participant The fight is turn-based, but before the start of the fight we can choose one of the previously created. I will admit that the writing potential shines through in the storytelling. Maybe it is just not for me. People who ho know who they want to be, what they want to do, and how they are going to achieve it, are sure to shine in Novigrad. The rest of us need to prepare ourselves for a bit of a learning curve.
As for the narrative limits themselves, we won't encounter too many of them. The world of the Witcher saga itself is quite mundane, which already delineates a very distinct g n the outer limits of action and possibility. The forum itself only limits the number of exotic characters. Novigrad is a big city, but monsters roam around It's not in the villages, so we won't find so many witches there. At the same time, just any random player can't create a driad or vampire character unless they have a really good idea. It is preferable to present your abilities first tw as a human or elf before you start playing with a character so exotic that it would be silly to have two of them in the whole game. The presence of such restrictions makes sense and I'm glad to see them.
If someone were to ask me about Vatt’ghern somewhere random on the street, then I would say that it is a wsp a story rather than a game. At least at first glance. The current storyline set solely in Novigrad ensures that players will eventually start tripping over each other. You can only have so many conspiracies in one city and ambition before players start getting in each other's way, which is really intriguing. However, it's hard to say how well such an intrigue will end. Players come and go, I won't get into judging people. After all, the forum is just a platform: to chat in a strictly fictional universe, which re best to know before entering.
I should also mention that the game is based on an older PBF in the Witcher world, but I didn't know it in og so I am not able to cope with them know. Vatt’I judge ghern solely on the basis of what it is in itself. And it is really solid, with a good sense of scale. I'm afraid it won't introduce greenies to the Witcher world, but it has quite a theme In descriptive terms, so that everyone is of one mind about the realities of the. I can also mention the graphic design: it is zar both readable and atmospheric. At least as far as the forum is capable of. It's like, who wants to make an assassination attempt on His Holiness Cyrus Engelkind, ruler of Novigrad?